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3d max mental ray tutorials


3d max mental ray tutorials

First, I tell anyone who will listen, never ever use the p-touch Autodesk Material keys Library.
Change the renderer to codeward Mental Ray ( mental Rendering Render Setup Common tab Assign Renderer Production mental ray Renderer ).After that we head over to After Effects to put it all together.If I were to hit render now, things matlab wouldnt look much better than our previous test.Now you mental will see the stainless poking through, but thats just broken telling you that the color green is beta keyed out.This is to help with our Camera Matching and Mapping later.This will read the alpha of our keyed matte, invert it and apply that alpha to our adjustment layer.I go step by step so you should be able to produce very similar results, though you can also download my final 4K render and After Effects comp office if you just want to skip the scene setup in Max.Camera Setup, obviously our point of view is all wrong for update this plate, so well need chang to setup a camera to reasonably match the angle of the original photo.Im actually going to do you a solid and simply give you a material library you can load up in Slate and slap on the car.Now onto creating the composite!Now it appears contradictory to take a 15K hdri and feed it through what is essentially a 2K blur node.3DS tutorials Max Scene Setup, well be working in Max 2015 here, but the Mental Ray settings will be valid for Max 2014 as well.By default 3ds Max uses the Scanline renderer so we have to change that.For chang this Tutorial well be using hdri Pack #3 from the folks.Next Shift-Drag the Output map and make two copies.Lets fix it by decreasing the Final Gather multiplier: Rendering Render setup Indirect Illumination Final Gather Multiplier: 1,4 Lets also adjust the sampling settings to get a more polished render.Now go into slate and Right-Click, mental Materials Mental Ray Arch Design. All the major render engines have the ability to use proper camera exposure and when using physically based lighting and shading why wouldnt you?
Create a skylight ( Create panel Lights Standard Skylight ) to simulate the indirect light coming from the windows.
) Render the image to see the lighting: Step crack 7 The Environment At the moment we cant even see the windows because the background color is black (by default).



Go to the right viewport and create two sky portals ( Create panel Lights Photometric mr Sky Portal ) that 3d max mental ray tutorials are slightly larger than the windows and position them immediately outside the openings.
Now import our render, elements and plate image.


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